Redot 26.3 RC 1 is now live!

The first Release Candidate for 26.3 is now here! Users have put WorldScape3D, Structs, Traits, and Nullable Static types through the wringer since the Beta release, and Redot devs and contributors have been squashing those bugs left and right. In addition to those fixes, there's also been fixes for Mode7, Physics2D, and other features. You can see them for yourself in the full changelog below.
You can download 26.3 RC-1 here.
You can download 26.3 RC-1 here.
Redot 26.3-rc1 Changes and Enhancements
WorldScape3D
Structs
Traits
Shaders
Physics
UI Tweaks
Movie Maker Mode
Bugs Squashed
• Fix decreasing ReflectionProbe's intensity property below 1.0 not reducing the strength of its ambient light condition by DaveTheEggman
• CanvasLayer dialogue UI renders black in Compatibility when a spatial shader uses hint_depth_texture by Kaleb-Reid & cherry picked by JoltedJon
• Fixed several Mode 7 issues affecting saved state, materials, and target-following behavior by GeneralProtectionFault
• Fixed crash in headless mode by preventing objects from getting gueued for deletion twice by OldDev78
Documentation
Chores & Buildsystem
We'd like to thank everyone who contributes, supports, and uses Redot. You have all helped identify and fix the issues in this release candidate, and helped make Redot a better engine.
Want to contribute?
If you’d like to help contribute to Redot or Draconic, or would like an internship at Redot Foundation, send an email to [email protected] If you’d like to help support development, you can go to redotfoundation.org and make a donation. Redot and Draconic are FOSS projects made by passionate devs in their free time, and every donation helps!