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Release Notes for Redot 4.3 Release Candidate 4

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The Redot team is pleased to announce the release of Redot 4.3 Release Candidate 4. This update introduces a variety of enhancements and bug fixes aimed at improving the functionality and user experience of the Redot engine.

Enhancements & Features

  • Optimize String::replace methods by @Spartan322 in #866
  • Merge commit godotengine/godot@711c725 (#863):
    • Revert workaround for ResourceLoader resource loading crashes due to buggy TLS (1c4849b)
    • Fix use condition_variable after free (257dd2f)
    • Properly push & pop TLS state on recursive load tasks for ResourceLoader (ece3925)
    • Enhance ResourceLoader deadlock prevention (ea28ac5)
    • Optimize ResourceLoader remap check by deferring until a non-mutex zone (8a78f5c)
    • Fix ResourceLoader edge cases in the management of user tokens (b3e46a9)
    • Overhaul unlock allowance zones for WorkerThreadPool (and friends) (c75c50e)
    • Use better error handling for possible engine bugs with ResourceLoader (fe2e862)
    • Change warning muting so it affects all levels, but locally (1fd87e8)
    • Handle another case of user tokens for ResourceLoader (98e7711)
    • Fix ResourceLoader is not verbosely printing a resource path on loading (f2d0f66)
    • Simplify ResourceLoader handling of unregistered tasks (cd32705)
    • Add thread-aware ResourceLoader resource changed mechanism (f806cfb)
    • Add last resort life-time insurance in ResourceLoader for tokens (ea651a1)
    • Fixup ResourceLoader resource changed feature (251237d)
    • Let EditorResourcePreview loads complete after exit requested (9ed06bc)
    • Report error for ResourceLoader if resource type unrecognized (a0c1744)
    • Fix deadlocks related to ClassDB queries about global classes (a5f6e49)
    • Fix animation snapping in seconds mode (178a126)
    • Avoid Windows child processes inheriting all file handles (ce608dc)

Bug Fixes

Github Release

For more details, you can check the full release on GitHub: Redot 4.3 Release Candidate 4.

We appreciate your feedback as we continue to improve Redot, and we look forward to your contributions!